

Missions can be repetitive long flights are often boring, and sometimes have no real consequence dogfights often feel like a game of luck, and are an inevitability of most journeys and you yearn for structure, undermined by the illusion of open-world mechanics. Countless big studios would kill for a game as original and well-created as this, and it will almost certainly find a diverse audience, owing to its blend of genres.Īnd yet, you might come away from The Falconeer feeling very little. There’s no doubt that Tomas Sala has put an incredible amount of work into The Falconeer it might be the best one-man development effort in recent memory. It’s not helped that the game’s lore, communities, and the people within them–particularly those who give you your tasks, which often amount to fetch quests–don’t make up for, or even try justifying, this overriding sense of unease. I’m sure it’s no accident that The Falconeer’s weaponized birds are presented in such a tragic way–war is hell, however fantastical the world is–but it feels completely at odds with the world around it. Sometimes you inject something into them, like steroids in the darkest “upgrade” of all, you boost your winged friend by making them permanently scared–a concept that left me permanently scarred. While armor and weapons can be upgraded, the game offers “mutagens”, improving abilities in genuinely nefarious ways. Knowing you’re a bird murderer (birderer?) is a tough pill to swallow. The human characters in The Falconeer aren’t well developed, meaning you bond closely with the bird you’re flying. Whichever way you spin it, animals aren’t inherently evil, and it makes dogfights, which already lack preciseness–and, regularly, thrills–all the more sad. You watch as the flaming carcasses of downed fowl fall helplessly into the ocean.Įngaging with hostile forces can be a jarring experience, in more ways than one. Of course, you need to kill the ne’er-do-wells–and their birds. You practice shooting balloons and barges, which is understandable and tasteful enough, but an incursion of pirates–who also ride birds into battle–soon makes everything turn darker. Initially, The Falconeer presents its massive falcons as limited to just you and your pals, making them a sole force for good. Granted, it’s pretty obvious that they serve as the main airborne weaponry in this universe, but if you’re expecting some human-animal bonding akin to The Last Guardian, Shadow of the Colossus, or Ocarina of Time, you’ve got another thing coming. The illusion of The Falconeer’s beautiful scenery is shattered by its attitude to the warbirds themselves. Maybe it’s to stop you from falling asleep, which makes sense–a lot of your commutes provide nothing but water.
#The falconeer all warbirds free
It’s fair enough–it emphasizes the bird’s free will–but it takes a 45-degree turn at the end of every loop, sending you off course.

Without regular input, your bird starts gliding from side to side.

The Falconeer doesn’t let you take a hands-off experience of simply pointing your feathered steed in your chosen direction and enjoying the ride. It takes even longer if you don’t maintain constant control of your surprisingly slow bird. Tomas SalaĪdmittedly, these landmarks are few and far between–you’ll find yourself gliding for a long time before you happen on something new–but more often than not, the journey is worth it, even if it feels like it takes forever. There's no doubt that 'The Falconeer' is a stunning game.
